Things are rendering ok
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d24bf8defc
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@ -1,17 +1,20 @@
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use bevy::prelude::*;
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use bevy::render::camera::Camera;
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use crate::prelude::*;
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use bevy::render::camera::{Camera, ScalingMode};
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pub fn startup(mut commands: Commands) {
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let mut bundle = (Camera2dBundle::default(), IsDefaultUiCamera);
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bundle.0.projection = OrthographicProjection {
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// #[derive(Component)]
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// struct GameCamera;
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pub fn startup(mut commands: Commands, mut ui_scale: ResMut<UiScale>) {
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let mut bundle = Camera2dBundle::default();
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bundle.projection = OrthographicProjection {
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near: f32::MIN,
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far: f32::MAX,
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scale: 1.,
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scaling_mode: ScalingMode::FixedVertical(360.0 / 1.),
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..default()
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};
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// bundle.0.transform.translation.z = f32::MAX;
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bundle.0.projection.scale = 1.;
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commands.spawn(bundle);
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commands.spawn((bundle, IsDefaultUiCamera));
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ui_scale.0 = 1.;
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}
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#[derive(Component, Debug)]
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@ -127,19 +127,20 @@ fn finish_setup(mut app_state: ResMut<NextState<View>>) {
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app_state.set(View::MainMenu);
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}
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fn startup(mut commands: Commands, mut ui_scale: ResMut<UiScale>) {
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fn startup(mut commands: Commands) {
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let font_size = 48.;
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commands.spawn((
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FpsText,
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TextBundle::from_sections([
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TextSection::new(
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"FPS: ",
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TextStyle {
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font_size: 60.,
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font_size,
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..default()
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},
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),
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TextSection::from_style(TextStyle {
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font_size: 60.,
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font_size,
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color: Color::hsla(0.5, 0.5, 0.5, 0.5),
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..default()
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}),
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@ -151,8 +152,6 @@ fn startup(mut commands: Commands, mut ui_scale: ResMut<UiScale>) {
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..default()
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}),
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));
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ui_scale.0 = 1.;
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}
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fn update(
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@ -23,7 +23,7 @@ pub fn startup(mut commands: Commands) {
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TextBundle::from_section(
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"Text Example\nPress ENTER to play",
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TextStyle {
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font_size: 100.0,
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font_size: 64.0,
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..default()
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},
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)
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@ -3,7 +3,7 @@ use crate::movement::{Heading, Mover, Speed, Velocity, YSortable};
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use crate::prelude::*;
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use bevy::sprite::MaterialMesh2dBundle;
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const PLAYER_SPEED: f32 = 1000.;
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const PLAYER_SPEED: f32 = 200.;
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// #[derive(Resource, Default)]
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// pub struct Layout(Handle<TextureAtlasLayout>);
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@ -26,6 +26,9 @@ pub fn startup(
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<ColorMaterial>>,
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) {
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let mesh = meshes.add(Capsule2d::new(3.0, 25.0));
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let material = materials.add(Color::hsl(360. * 1 as f32 / 3 as f32, 0.95, 0.7));
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let transform = Transform::from_xyz(0.0, 0.0, 500.);
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let layout = assets.add(TextureAtlasLayout::from_grid(
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UVec2::new(32, 64),
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3,
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@ -38,6 +41,16 @@ pub fn startup(
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Player,
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YSortable,
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Watched,
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Transform::default(),
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GlobalTransform::default(),
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Mover {
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velocity: Velocity(Vec2::ZERO),
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heading: Heading(Vec2::ZERO),
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speed: Speed(PLAYER_SPEED),
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},
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))
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.with_children(|player| {
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player.spawn((
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SpriteBundle {
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texture: assets.load("img/Player.png"),
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..default()
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@ -46,20 +59,26 @@ pub fn startup(
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layout,
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..default()
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},
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Mover {
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velocity: Velocity(Vec2::ZERO),
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heading: Heading(Vec2::ZERO),
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speed: Speed(PLAYER_SPEED),
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));
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let mut text = Text2dBundle {
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text: Text::from_section(
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"You",
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TextStyle {
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font_size: 16. * 4.,
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color: Color::WHITE,
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..default()
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},
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))
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.with_children(|player| {
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let mesh = meshes.add(Capsule2d::new(3.0, 25.0));
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let material = materials.add(Color::hsl(360. * 1 as f32 / 3 as f32, 0.95, 0.7));
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let transform = Transform::from_xyz(0.0, 0.0, 500.);
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),
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..default()
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};
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text.transform.scale.x = 0.25;
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text.transform.scale.y = 0.25;
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text.transform.translation.z = 500.0;
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text.transform.translation.y = 24.;
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player.spawn(text);
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player.spawn((SpatialBundle::default(), SpatialListener::new(1.)));
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player.spawn((
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Crosshair,
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// TODO: crosshair transform?
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MaterialMesh2dBundle {
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mesh: mesh.into(),
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transform,
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@ -67,19 +86,6 @@ pub fn startup(
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..default()
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},
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));
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player.spawn((SpatialBundle::default(), SpatialListener::new(1.)));
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player.spawn((Text2dBundle {
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text: Text::from_section(
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"You",
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TextStyle {
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font_size: 18.,
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color: Color::WHITE,
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..default()
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},
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),
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transform: Transform::from_translation(Vec3::new(30.0, -30.0, 0.)),
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..default()
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},));
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});
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}
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