Cleanup
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@ -22,7 +22,7 @@ the heavy-lifting for me _plus_ it's a fun excuse to write more Rust.
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- https://github.com/bevyengine/bevy/blob/main/examples/audio/audio.rs
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- https://github.com/bevyengine/bevy/blob/main/examples/audio/audio_control.rs
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- https://github.com/bevyengine/bevy/blob/main/examples/audio/spatial_audio_2d.rs
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- [ ] Y-sort
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- [X] Y-sort
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- [ ] Tile system
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- [ ] Basic map
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- [ ] Enemies
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@ -1,13 +1,15 @@
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use bevy::prelude::*;
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use crate::player;
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use crate::player::Player;
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use bevy::render::camera::Camera as BevyCamera;
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pub struct Camera;
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impl Plugin for Camera {
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fn build(&self, app: &mut App) {
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app.add_systems(Startup, spawn)
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.add_systems(PostUpdate, focus);
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.add_systems(PostUpdate, focus)
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.add_systems(Update, y_sort);
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}
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}
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@ -18,13 +20,12 @@ fn spawn(mut commands: Commands) {
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}
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fn focus(
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player: Query<&Transform, With<player::Player>>,
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mut camera: Query<
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&mut Transform,
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(With<bevy::render::camera::Camera>, Without<player::Player>),
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>,
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player: Query<&Transform, With<Player>>,
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mut camera: Query<&mut Transform, (With<BevyCamera>, Without<Player>)>,
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) {
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let ply = player.single();
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let mut camt = camera.single_mut();
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camt.translation = ply.translation
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camera.single_mut().translation = player.single().translation
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}
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fn y_sort(mut q: Query<&mut Transform>) {
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q.for_each_mut(|mut tf| tf.translation.z = -tf.translation.y)
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}
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