Use extend to convert vec2 to vec3
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@ -34,7 +34,6 @@ impl Plugin for MovementPlugin {
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fn update_position(mut query: Query<(&Velocity, &mut Transform)>, time: Res<Time>) {
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for (velocity, mut transform) in query.iter_mut() {
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// TODO: convert vec2 to vec3 with a zero Z value?
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transform.translation += velocity.0 * time.delta_seconds();
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transform.translation += (velocity.0 * time.delta_seconds()).extend(0.);
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}
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}
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