From 3abfe3dd1d46dc1bffd8f5d77d683b01e73fbddb Mon Sep 17 00:00:00 2001 From: Daniel Flanagan Date: Fri, 22 Dec 2023 22:06:28 -0600 Subject: [PATCH] Add readme/todos --- readme.md | 34 ++++++++++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) create mode 100644 readme.md diff --git a/readme.md b/readme.md new file mode 100644 index 0000000..69ea071 --- /dev/null +++ b/readme.md @@ -0,0 +1,34 @@ +# Bevy Playground + +Ideally, I would love to make a game similar to Kodo Tag, the not-so-famous +Warcraft III custom map/scenario. + +I will probably never get there. + +I've been trying for years to even get close, but I always choke on pathfinding. + +I'm hoping I can leverage a good navmesh and pathfinding crate combination to do +the heavy-lifting for me _plus_ it's a fun excuse to write more Rust. + +# To Do + +- [ ] Basics (the stuff I can do just about anywhere) + - [X] Window + - [X] Movement + - [X] Flipping sprites + - [ ] Tile system + - [ ] Basic map + - [ ] Animations + - [ ] Camera + - [ ] Enemies + - [ ] "Position delta" pathfinding +- [ ] Something to slice a tile map into a navigation mesh + - Repeatedly? + - Navmesh may be super overkill and astar may be sufficient? +- [ ] Smart pathfinding + - `pathfinding` crate? +- [ ] Multiplayer + - [ ] Ambient game engine? + - I _would_ like in-browser (and mobile) playability and multiplayer +- [ ] ??? +- [ ] Profit