bevy-playground/src/statue.rs

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use crate::{assets::AssetLoader, movement::YSortable};
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use bevy::prelude::*;
#[derive(Component, Debug)]
pub struct Statue;
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pub fn startup(mut commands: Commands, assets: Res<AssetLoader>, asset_server: Res<AssetServer>) {
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let texture = asset_server.load("img/Props.png");
commands.spawn((
Statue,
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YSortable,
SpriteSheetBundle {
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texture: texture.clone(),
atlas: TextureAtlas {
layout: assets.images.statue.clone(),
index: 0,
},
transform: Transform::from_translation(Vec3::new(50., 50., 0.)),
..Default::default()
},
));
commands.spawn((
Statue,
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YSortable,
SpriteSheetBundle {
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texture: texture.clone(),
atlas: TextureAtlas {
layout: assets.images.statue.clone(),
index: 0,
},
transform: Transform::from_translation(Vec3::new(50., 100., 0.)),
..Default::default()
},
));
}
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pub fn exit(mut commands: Commands, q: Query<Entity, With<Statue>>) {
for id in q.iter() {
commands.entity(id).despawn_recursive();
}
}