bevy-playground/src/movement.rs

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use bevy::prelude::*;
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#[derive(Component, Deref, DerefMut, Debug, Default)]
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pub struct Velocity(pub Vec2);
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#[derive(Component, Deref, DerefMut, Debug, Default)]
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pub struct Heading(pub Vec2);
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#[derive(Component, Deref, DerefMut, Debug, Default)]
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pub struct Speed(pub f32);
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fn update_position(mut query: Query<(&Velocity, &mut Transform)>, time: Res<Time>) {
for (velocity, mut transform) in query.iter_mut() {
transform.translation += (velocity.0 * time.delta_seconds()).extend(0.);
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}
}
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fn mover_movement(mut query: Query<(&mut Velocity, &Speed, &Heading)>, input: Res<Input<KeyCode>>) {
let (mut velocity, speed, heading) = query.single_mut();
**velocity = heading.normalize_or_zero() * (**speed);
}
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#[derive(Bundle, Debug, Default)]
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pub struct Mover {
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pub velocity: Velocity,
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pub heading: Heading,
pub speed: Speed,
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}
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pub struct Movement;
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impl Plugin for Movement {
fn build(&self, app: &mut App) {
// TODO: these systems probably needs ordering?
app.add_systems(Update, (mover_movement, update_position));
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}
}