Reduce problem space
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@ -62,16 +62,18 @@ fn trick_shot(r: &Rect) -> (Option<i64>, i64) {
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let mut result = None;
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let mut result = None;
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let mut valid_shots = 0;
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let mut valid_shots = 0;
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for x in 1..=r.bottom_right.x {
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for x in 1..=r.bottom_right.x {
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for y in r.bottom_right.y..=2000 {
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for y in r.bottom_right.y..=-r.bottom_right.y*2 {
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println!("Simulating {}, {}", x, y);
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println!("Simulating {}, {}", x, y);
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if let Ok((v, hy)) = simulate_shot(Vec2 { x, y }, r) {
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if let Ok((v, hy)) = simulate_shot(Vec2 { x, y }, r) {
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valid_shots += 1;
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valid_shots += 1;
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if result.is_some() {
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if result.is_some() {
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if hy > result.unwrap() { result = Some(hy); }
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if hy > result.unwrap() {
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} else {
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println!("!! New Highest Y: {} via {}, {}", hy, x, y);
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println!("!! New Highest Y: {} via {}, {}", hy, x, y);
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result = Some(hy);
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result = Some(hy);
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}
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}
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} else {
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result = Some(hy);
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}
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}
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}
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}
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}
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}
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}
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