I think I thought of a better way
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@ -5,7 +5,10 @@ const BOARD_POSITIONS = 10
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type
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Vec3 = tuple[x: int, y: int, z: int]
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Cuboid = tuple[pos: Vec3, size: Vec3]
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GeoOp = (bool, Cuboid)
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CuboidGeometry = HashSet[Cuboid]
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CuboidOperator = enum union, difference
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CuboidOperation = (CuboidOperator, Cuboid)
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let parser = peg"""
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grammar <- {'on' / 'off'} ' x=' range ',y=' range ',z=' range
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@ -13,17 +16,23 @@ range <- {num} \. \. {num}
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num <- ('-' \d+) / \d+
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"""
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proc `+`(a: Vec3, b: Vec3): Vec3 = (x: a.x + b.x, y: a.y + b.y, z: a.z + b.z)
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proc `-`(a: Vec3, b: Vec3): Vec3 = (x: a.x - b.x, y: a.y - b.y, z: a.z - b.z)
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proc `*`(a: Vec3, b: Vec3): Vec3 = (x: a.x * b.x, y: a.y * b.y, z: a.z * b.z)
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proc apply(a: Vec3, b: Vec3, f: (int, int) -> int): Vec3 = (x: f(a.x, b.x), y: f(a.y, b.y), z: f(a.z, b.z))
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proc `+`(a: Vec3, b: Vec3): Vec3 = a.apply(b, (a, b) => a + b)
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proc `-`(a: Vec3, b: Vec3): Vec3 = a.apply(b, (a, b) => a - b)
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proc `*`(a: Vec3, b: Vec3): Vec3 = a.apply(b, (a, b) => a * b)
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proc min(a: Vec3, b: Vec3): Vec3 = a.apply(b, (a, b) => min(a, b))
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proc max(a: Vec3, b: Vec3): Vec3 = a.apply(b, (a, b) => max(a, b))
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proc parse(s: string): Option[GeoOp] =
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proc parseCuboidOperator(s: string): CuboidOperator =
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if s[1] == 'n': union else: difference
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proc parse(s: string): Option[CuboidOperation] =
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if s =~ parser:
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let
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n = matches[1..6].map(parseInt)
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n = matches[1..6].map parseInt
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pos = (x: min(n[0], n[1]), y: min(n[2], n[3]), z: min(n[4], n[5]))
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size = (x: n[0] + n[1], y: n[2] + n[3], z: n[4] + n[5]) - pos
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result = some (matches[0][1] == 'n', (pos, size))
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size = (x: max(n[0], n[1]), y: max(n[2], n[3]), z: max(n[4], n[5])) - pos
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result = some (matches[0].parseCuboidOperator, (pos, size))
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proc vertices(c: Cuboid): array[6, Vec3] =
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result[0] = c.pos
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@ -33,31 +42,68 @@ proc vertices(c: Cuboid): array[6, Vec3] =
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result[4] = c.pos + (c.size * (x: 1, y: 1, z: 0))
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result[5] = c.pos + (c.size * (x: 1, y: 1, z: 1))
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proc intersects(a: Cuboid, b: Cuboid): bool =
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for v in a.vertices:
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if b.contains v:
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return true
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proc contains(a: Cuboid, b: Vec3): bool =
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b.x >= a.pos.x and b.x <= (a.pos.x + a.size.x) and
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b.y >= a.pos.y and b.y <= (a.pos.y + a.size.y) and
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b.z >= a.pos.z and b.z <= (a.pos.z + a.size.z)
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proc contains(a: Cuboid, b: Cuboid): bool =
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for v in a.vertices:
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if not b.contains v:
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return false
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proc contains(a: Cuboid, b: Cuboid): bool = b.vertices.allIt a.contains it
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proc intersects(a: Cuboid, b: Cuboid): bool = a.vertices.anyIt b.contains it
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proc shatteredUnion(a: Cuboid, b: Cuboid): seq[Cuboid] =
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if a.contains b: @[a]
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elif b.contains a: @[b]
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elif a.intersects b:
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else: @[a, b]
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proc split(a: Cuboid, b:Cuboid): array[0..26, Cuboid] =
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# find segments along each axis as subdivision points
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let minpos = min(a.pos, b.pos)
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let maxpos = max(a.pos, b.pos)
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proc `+=`(a: var CuboidGeometry, b: Cuboid) =
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var g = toHashSet([b])
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var toExcl = initHashSet[Cuboid]()
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for ac in a:
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block nextg:
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var nextG = g
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for gc in g:
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if ac.contains gc: break nextg
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elif gc.contains ac: toExcl.incl ac
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elif ac.intersects gc:
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# TODO: split and add to gc
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# TODO: remove this
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break nextg
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g = nextG
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a = (a - toExcl) + g
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proc `-=`(a: var CuboidGeometry, b: Cuboid) =
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var g = toHashSet([b])
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var toExcl = initHashSet[Cuboid]()
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for ac in a:
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block nextg:
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for gc in g:
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if gc.contains ac:
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toExcl.incl ac
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elif ac.contains gc:
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# TODO: split and add to ac
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break nextg
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elif ac.intersects gc:
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# TODO: split and add to ac, may not need to be separate from above
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break nextg
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a = (a - toExcl) + g
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proc p1(input: Lines): uint64 =
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let bounds = (pos: (x: -50, y: -50, z: -50), size: (x: 100, y: 100, z: 100))
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var onCuboids = initHashSet[Cuboid]()
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for l in input:
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let gop = l.parse
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echo l
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let cop = l.parse
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echo cop
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if cop.isNone: continue
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let (op, cuboid) = cop.get
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if not bounds.contains cuboid: continue
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echo " ==> DOING"
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case op:
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of union: onCuboids += cuboid
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of difference: onCuboids -= cuboid
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echo onCuboids
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for c in onCuboids: result += (c.size.x * c.size.y * c.size.z).uint64
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# TODO: sum volume of all cuboids in `onCuboids`
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proc p2(input: Lines): uint64 =
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0
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